Economy
Sorsapaisti
22 Jul 2015
Celandri
25 Jul 2015
problem with that you write now wont make it master of orion anymore. MoO was easy to play but hard to play well. having to much stuffs will clutter the game endgame and make it boring imoho.
if you want all those stuffs then Endless space and the other games more for you as they got way to much to do for one person on relaxing but hard game
oghla
29 Jul 2015
Celandri, on 25 July 2015 - 05:37 PM, said:
problem with that you write now wont make it master of orion anymore. MoO was easy to play but hard to play well. having to much stuffs will clutter the game endgame and make it boring imoho.
if you want all those stuffs then Endless space and the other games more for you as they got way to much to do for one person on relaxing but hard game
Thank you for saying that; I second.
Nasabot
05 Aug 2015
I hope that the balancing of the economcy goes into this direction:
Less scaling of planet output but better makromanagement of large number of colonies. The game should develope slowly from early game mikromanagement to lategame makromanegement and it should not be possible to produce ships every ~5 rounds on one planet, which can destroy whole enemy races solo. It would be nice that the KI focuses more on defense than offense, so that you have to win the production race over a longer duration and not just win 1 big battle and its over.
Also I wish, that money is more of an issue and that you have to carefully chose what to build(so maybe that it is worthwhile to sell production buildings on a fully developed science planet)


