Some thoughts: AI, terraforming, ship edit...
Kenny_76
26 Apr 2016
A persistent problem that I see from the AI is it lack of terraforming, even the most rudimentary like building planetary shields on radiated worlds...
I think this is a problem that should be adressed directly.
Altogether the new patch is looking really good, lots of features that add nice depth to the game.
However, I dislike the new ship editor. It's difficult to use, the old one was much more intuitive.
Another problem is construction times vs tech research. Tech moves so fast that the tech race totally dominates the game.
One thing that seems to take extremely long in the new build is terraforming. Terraforming a barren world all the way to Gaia takes 100+ turns... I feel this is a little too long. The pace in the previous patch felt more comfortable.
Edit. Another issue with the AI which needs to be adressed is its lack of wllingness to utilize gas giants and asteroid belts, despite building a plethora of space factories...
Edited by Cannes76, 27 April 2016 - 10:20 AM.
St0nemender
27 Apr 2016
Also:
- Having to klick for each one weapon i want to add to or remove from ship design is highly unpractical once you want to add/remove 50+ weapons at once.
- why is there not tool-tip for the weapon mods anymore?
- why is the tool tip for the ship components occasionally not working?
Falkeleid
28 Apr 2016
If you want to remove those 172 point defense phasors, you just need to drag and drop the weapon icon out of its slot.
IIRC, tooltips are still work in progress.
Oppossed to the OP, my impression is rather that the higher production you have, the more win. Tech comes by so terribly fast that you can only "put the wheels on the road" either with a whole lot of BC or very high production. It is not uncommon for me to start constructing a "Battleship II", which is a "Battleship V" at the end of its construction turns. Thank god the game automatically shifts at least production always to the newest version.


