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Feedback, 25-3-2016 build.

abisha's Photo abisha 20 Apr 2016

hiya,

played the last 25-3-2016 build after 10 hours i have to say.

i find the game boring as hell. (good thing it's still in development).

so here a few things to make a better overall game thing's i think the player base would like.

 

first of,

ship building this is total wrong and so old style it's not even acceptable 15 years ago.

 

Improvements.

make it module based building, see this a lot in new 4x games and it's nice and fun to do.

example Stardrive 2.

 

Research.

at the end is just the end, no weight compression so research rush=wasted game tactics.

 

NPC/Pirates.

i can sworn they work together they seams to annoy me constantly at a point the fun is gone, keep it in mind most people likely will think of it the same.

also they never seams to assault NPC.

 

NPC seams to cheat not only have massive amount of ships, but seams to have good amount of planet development, this is rater unacceptable.

also they never seams to make a mistake to match firepower

cheating NPC=lacking scripting skills.

 

planet development.

this can use some AI or player scripting after a player control 30+ planets it becomes more a Asian webbased game rater then MOO style game.

a player made scipt can ease the burden of players and focus on the more pressing matters.

 

for 4x game the space combat is really under development.

not sure if this is the way you guys gonna release it, but it can sure be improved.

first off, no stand still command??. no ship arc?? why do enveloping exist on some weapons 

many of the tactical devices not working example micro warp-drive.

 

No Antares??

say's enough they missing

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Falkeleid's Photo Falkeleid 21 Apr 2016

If you just read the feedback thread from the developers, as many of your points are obsolete.
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