Wishes of German players
writingbull
18 Mar 2016
Dear Master of Orion developers! The German community forums of my YouTube channel has gathered a list of wishes we have encountered. We hope this will help you to improve the game.
These are wishes that have become apparent in our community. They make exclude each other because they originate from different people with different taste. Further we have added a subjective marker. Underlined means that the wish is (supposedly) more complicated to fulfill or would mean a bigger change for the game while not bold means the wish is (supposedly) easier to fulfill. Maybe some wishes have already been fulfilled.
1. tactical battles for Multiplayer
2. more possiblities to act in a tactical battle
3. detailed research progress bar, please do not only display the required amount of rounds
4. implement more startravel technologies, not only normal and instable Starlane,
f.example: a lategame possibility to travel freely without using starlanes / optional setting to travel freely
5. load game option for private games
6. implement a travel distance for ships according to technology progress
7. show already constructed buildings permanently while in planetary overview menu
8. better overview while zooming on galactic map, empire beloniging of systems and planets are not always recognizeable in all zoom levels0
9. research progress bar is confortable but gives not enough information
10. prevent colony-spam and early-rush by penalizing the amount of colonies a faction can have
11. make food and production transportable between different systems too (via freighters)
12. display time and implement alarm clock
13. mandatory break option
14. complete free interchangeable colour and design for every race and player
15. shipbuilder is not comfortable, please implement uncomplicated way to pick system and weapons without a submenu
16. shipdesigner Information should be comprehensible
17. ship designs: front/nose and rear/back should destinguishable
18. design option for outposts and starbases
19. spy options at outpost and starbases to get information on weaponary
20. tactical battles with turn based system
21. more weapon option in ship designer
22. music fine tuing
23. display starbases in planetary and galactic view
24. possiblity to move more than one population point in the colony menu
25. more alternative ship designs
26. different grafic style, some complain about comic style
27. Multiplayer: after clicking finish turn all functions are blocked, even to gather informations while waiting, please unblock
28. display health bar of ships is unsuffitient, numbers via tooltip
29. possiblity to fight on starlanes, bypassing especially on long starlanes is highly proplematic
30. galactic map is fixed, implement a possiblity to rotate the map (MoO3)
31. fog of war: it is not distinguishable where it starts and ends
32. tactical battle: retreat option
33. ship design: camouflage options and technologies
34. holografic dummies to confuse enemy
35. more diplomatic options (such as
36. racial behaviour while in diplomatic audiences
37. real 3D battles (as seen in SotS2)
38. imperial overview should show planets with moons
39. galaxy game setup option more planets with low and high-gravity trait
40. random enemy game setup option
41. AI overhaul for colony building, ship design and space fights
42. display planets with special intergalactic/interplanetary buildings
43. option to close down a colony
44. show planetary defense systems on galactic map mode (maybe tool tip)
45. show animated invasion battle
46. racial traits and lore are too loose ?
47. game setup option "disable bombs"
48. display planetary shield defense against bombing/attacks
49. possibility to slow enemy ships on nearby starlanes via technology/racial trait
50. possiblity to terraform planets with vulcanic biomes
51. german translation for "barren" use not "unfruchtbar" but one of the following option "öde"/"kahl"/"dürr"/"unwirtlich".
52. implement androids as population as in Moo2
53. improve starting positions of factions
54. improve discount for 5xshipproduction
55. conquered population points should keep their initial traits
56. transporters for tanks
57. display battle weight of starbases, outpost and planetary defense
58. display more information on trade agreement, show lenght in diplomatic screen
59. AI behaviour tends to go down too easy as good relation actions are not memorized long enough
60. display information on technologies, buildings and outposts which influence diplomatic behaviour
61. enable planetary tax rate
62. to few random space anomalies
63. show random events in log
64. pirates disappear in mid game even when enough systems are available
65. more information on planetary anomalies such as gold, gems
66. add indiginous planetary races as in MoO2
67. enable barter options when ai offers player a deal
68. display calculation of pollution generation/mouseover
69. tactical battle balance rocket/torpedo lifespan
70. enable minefields at warppoints and planetary orbits
71. races should start farther away from each other
72. AI should make use of bigger ships than cruisers too
73. AI should not declare war and then never attack
74. against a much stronger opponent AI should accept reasonable peace offers
75. please add the Antarans into the game
76. video perspektive in tactic battle should be less cinematic and more from third person perspective
77. allow more than one death star
78. should be possible for a game to run longer than 500 turns max
Edited by writingbull, 18 March 2016 - 09:38 PM.
Achibot
18 Mar 2016
Edited by Achibot, 18 March 2016 - 09:09 PM.


