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Spawing right next to another faction'...

cracktrackflak's Photo cracktrackflak 07 Mar 2016

I'm on my second game now.

 

Before starting this one, I started and then aborted three other "new games". In each of those games my "Sol II" (I play as humans) was separated from another faction's homeworld by one system, and in one game the homeworld was right next door. It was difficult to get going those games because I was in instant "desist from colonising next to us" conflict with my neighbour because of the complete overlap of territories. Is this a bug or a game feature?

 

I use large, spiral galaxies and reseed for each game.

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Idinyphe's Photo Idinyphe 07 Mar 2016

@cracktrackflak

This is very common in "spiral" games as there are always 2 races put together into small space both can't esacpe at the start before doing massive tech.


 

I think this early conflict is on purpose for the mode "spiral galaxy". I hope they will add some more modes, the mode "spiral galaxy" isen't very good implemented at the moment in my opinion.


 

Maybe the basic concept of "locked" spacelines that have to be unlocked with one tech is wrong. I think it would be better to have more techs that unlock more and mor spacelines that are too far away from your last colony. So you could expand into the other direction without taking this arly conflict.

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MitchTheGrandest's Photo MitchTheGrandest 07 Mar 2016

Bud dont you find the hostile diplomatic attitude from the begining of the game quite strange?
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Idinyphe's Photo Idinyphe 07 Mar 2016

@MithTheGrandest

 

No I don't. Diplomatic relations isen't even implemented and far from balanced at the moment. If you want to get a feeling for diplomatic relationships try that:


 

Don't colonize more planets as the computer player with the most planets has at the moment. If the Sakkra are leading planets with 8 planets don't colonise a 9th before they do. And you see: you can have all doplomatic relationships, trade, Non agression etc.

The "AI" is very unforgiving at the moment if you colonize to fast. They will hate you if you colonize only ONE planet to much for the rest of the game.

 

[EDIT] And don't trust the cats. They break up with you even if they trade, nonagressionpact and researchpact with you!


 

That is not balanced but as I said... nobody thinks it should be balanced at the moment. It is not a big issue for the game at the moment. You can watch the developers developing at the moment :)


Edited by Idinyphe, 07 March 2016 - 02:50 PM.
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Boomer7's Photo Boomer7 07 Mar 2016

Well it is not a real issue since even when they declare war no one ever attacks.

 

But even in a circular galaxy last time I spawned just 2 systems away from an enemy.

It was a medium sized galaxy.


Edited by Boomer7, 07 March 2016 - 03:33 PM.
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Idinyphe's Photo Idinyphe 07 Mar 2016

@Boomer7

 

 

I think that is a good example: I am sure the AI is capable of doing an attack at the moment. The features is just deactivated. I hope that they are further in the game as it seems to be or the release date will not be very realistic in my opinion.


 

What I have watched is a "peek" process as the AI is sending small vessels to you. Imagine every vessel sent to be a fleet. The "I destroy you" fleets are waiting 2 systems behind the scout vessels. They are there but they don't attack.


 

In my opinion that is evidence that there IS a mechanic already but the devs did not put it into the game.


 

However: I don't think that this is a good attacksystem. The AI collects a "stack of doom" trying to break through at one point of your empire. At the moment this stack of doom stays 2 sytems away from your borders. If that would be the "attack AI" that these stacks just hit you I would be dissappointed.

However: this is the method computerplayers are fighting each other at the moment... You can watch them!


 

Conclusion: the computer will not attack the human player and that is implemented that way at the moment.

 


Edited by Idinyphe, 07 March 2016 - 03:59 PM.
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cracktrackflak's Photo cracktrackflak 07 Mar 2016

The AI do attack.

 

In my current game i was, once again, a bit too close to the Alkari home world. I kept out of their way, but eventually got that finely-crafted diplomatic gambit "give us all of your money" - the one where you have no option but a yes/no answer. So we ended up at war (I only had 100 credits in the bank, so it was a bit daft of them to go to war over this paltry sum...).

 

The Altaris then produced a powerful fleet (for that number of turns) and proceeded to invade and steam-roller their way down my territory, bombing my space bases and colonies into oblivion. They didn't stop until I managed to fast-track build a superior fleet at the far end of my territory. They also pursued and killed all of my space factories, plus a couple of stray frigates (I had a lot of dead-ends in my system, so had a few ships trapped).

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Idinyphe's Photo Idinyphe 07 Mar 2016

@Cracktrackflak

 

Very interesting. I will try to play a "build not so much military power" game next to see if they invade me!

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Boomer7's Photo Boomer7 08 Mar 2016

Hmm interesting

 

So in that case the AI seems to be overly cautious and only attacks when it is sure it can win.

Never happened to me as I always place blockers and military outposts on the jumppoints where the trouble might start.

But it seems the AI does not like the Pylons as there are always the first and only ones that get wiped out by it.

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Idinyphe's Photo Idinyphe 08 Mar 2016

View PostBoomer7, on 08 March 2016 - 10:09 AM, said:

Hmm interesting

 

So in that case the AI seems to be overly cautious and only attacks when it is sure it can win.

Never happened to me as I always place blockers and military outposts on the jumppoints where the trouble might start.

But it seems the AI does not like the Pylons as there are always the first and only ones that get wiped out by it.

 

 


 

I tested this yesterday and you are right. AI only attacks when the odds are very good that it wins.

Humans and Bulrathi allied with each other. I had a trade treaty with the humans... and strange enough their diplomatic status did not drop after they joined the Bulrathi and declared war on me.


 

Bulrathi fleets went into position at the easter border of my empire and the sly humans came from the south. I had big fleets on those edges so they did not invade they just waited and let their fleets grow.


 

I would never attack the others "first" so nothing happend until I decided to test it how the AI would react. So I halved both fleets and formed a third fleet that went into Bulrathi space. I invaded and destroyed their fleet, of course without doing any damage to the Bulrathi colonies... I have seen this as a "punitive expedition" for declaring war on me even if I gave them gifts and let them colonise planets near my border.


 

That was the moment the humans were waiting for. After my punitive fleet (still a big fleet) was far away from my empire they really did attack me and destroyed my beloved home planet Fieras! They did not invade it. Just bomb it. (And then calling me "friend" in the diplomatic screen...!)


 

Conclusion:

So I think the problem is that a lot of players don't risk anything. And why should they?


 

I think the standard thing people (and I) do is:


 

Expand as fast as you can, all other races hate you but you don't bother cause they don't attack you cause you are to strong through expansion.

Or second "strategie": It is too easy to get just a "little bit" better as the AI so that they don't hate you but you are to strong so that they don't invade you for real.

 

This is a balance thing in my opinion and the "risk/reward" system needs a lot of balance in my opinion.


Edited by Idinyphe, 08 March 2016 - 11:22 AM.
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MitchTheGrandest's Photo MitchTheGrandest 08 Mar 2016

Well i think that the best strategy is to make everyone afraid of you and then force them to vote. It usually comes to pumping your production into ships and conquering one race. AI wont dare to attack you... But... I once got attacked by a single destroyer in game vs psilons, so AI would sometimes attack. I dont know the cause tho.
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