Feedback 40.13
Neromar
06 Mar 2016
bugs
- Lists are still bugged, (using the mousewheel zooms in/out the background, sorting by production does not work, sometimes the list does some weird auto-scroll)
- Giving a fleet a second time the defend command has the effect that the command has to be given a third time (happens if I want to check the strength of the fleet)
- Destroyer became "civilian" and lost its power (only had that once)
- Pirates coming out of nowhere (all routes to the system blocked with outposts, pirates spawned direclty over my colony, only had that in one game)
- Displayed value for fleet power not consistent over the displays (fleet view, quick info (comparison with the other fleet)
- Late game AI seems unlikly to build bigger ships than cruisers
- all troop transports are dismantled after succesfull invasion, not only the ones that have room on the planet
small wishlist
- a simple way to extend trade agreements (ideally from the notification that it ended)
- please don't jump to the star map after conducting diplomacy with a race, but return to the diplomacy screen (please also remove the extra button click after finishing talks)
other things
- tactical battle, still don't see the benefit of it, its neither fun nor enganging and usually just simulating yields the far better results


