In Depth Review/Suggestions
Elkantar
06 Mar 2016
Sorry for my Bad English in advance it's not my native Language:
All Veterans of the MOO series should now know that this game implements many Parts of the Old Games, but leaving good Content out of it. Let's first compare the new and old game's Content wise.
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Technology:
The Tech Tree as it is now is more like Galciv/Endless Legend then it is Master of Orion. Anyway most of the Tech is from Master of Orion. But now some Tech's are totally useless or come to early/late compared to its progentor's. Example the Neutron Cannon comes to early and make Fusion Beam's and some other weapons useless. The Mass Driver is Simulate wise totally op, same for gauss cannon and phaser's. Economy Early Game is tough but some Buildings are useless like the Orbital Somethingyard with buyout reduction. Economy Buildings should never have maintenance upkeep.
Content i miss on Technology Part:
Miniaturization, This was the most major part even in MOO1. So what did Miniaturization? It made the Ship Modules, and Ship Weapons smaller to a certain degree. So that all those lovely Buffs to a weapon like Armor Piercing, Shield Ignore, Continues, Auto Fire, Envelop, Heavy Mount made a true difference on Ship Design but more for Ship Design later.
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Colony Management:
The Basic is still the same but now food is like growth was in Moo2, so the whole Point of Strategy in taking Atmospheric Worlds even as ultra Poor to feed of the Ultra Rich Toxic/Barren/Radiated Worlds is useless. The System in itself seems fine, regardless that you can't buyout Terraforming, and its just a Question of Production. The Keysystem of MOO2 was kept in place with minor nerfs to overall need of food. The Pollution System is ok and reminds people of MOO1, but well there has something to be done.
Exploitable is still the Queue aka Pollution Processor before Atmospheric Processor to gain both buffs and -75% Pollution.
Content i miss:
The Colony/Empire Tab should be like it was in MOO2, with that you can micro all your planets easily/a lot faster then now.
The key Part i miss is the change of Population Specialization, and buyout. You did fine in the Production Segment.
Bug:
Autobuild deactivates after changing build order, the key part was to set up the building chain and let the ai handle the not so crucial build up after that without activating it again.
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Diplomacy:
I Understand that the AI is now just a basic Bone of what should be released when the Game is done. It seems fine at the moment and you let most of the Key Parts in, i like also that research and trade agreements are now just 20 turns.
Content i miss:
Defensive Alliance,
Force/Demand Cease fire with Race X
Share Vision
Technology Share/Demand of not Decision Techs.
Suggestion new Content for MOO:
Give Ship/Fleet
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Ground Combat:
No Content at all implemented yet,
Either you do a ground combat battle mode like it's possible and actually new content or you do a simulation mode.
Content i miss:
Technology can be attained via invading a Planet.
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Space Combat:
At the Moment we Understand that Spacecombat is just a shell of what it would be on release or atleast we hope so.
Many want Round Based Combat, other like the RTS. At the Moment the Map is to small compared to ship speed, and weapon range/damage. Also you should slower it further more and when you stick to RTS, make it either like commanding forces like in Total war or the Space fleet and Special Abilitys like in Sins of a Solar Empire.
My Suggestion for Turn Based Combat:
To Balance Turn Based combat and easy stick with it, make a Planning phase where you decide where to go and who to fire on with which weapon. The Next Turn should then be simultanious for all participants. So we dont have the Alpha Strike/Beta Strike advantage of MOO1 and MOO2.
Content i miss but what will implemented i guess:
Capture Ships with your crew to get their Techs/Use their ships.
Balance:
Ship Weapons are to strong especially Rockets/Torpedos in tactical compared to Shields/Hull.
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Ship Design:
The Ship design itself is fine also the limitation to Special Slots and Weapon Slots, even when i think the Frigate should have atleast 3 Weapon slots.
Balance:
At the Moment without Miniaturization the Ship Size and Cargo Space compared to the Weapon Space and Weapon Damage is ridicilous on Cruiser/Battleship/Titan/DoomStar.
The Weapon Damage itself is not clear or actually worthwhile same for DPS on a weapon. The Specials of Weapons are at the moment nearly useless compared to the Cargo they take.
Older Weapons totally lose their Specials/Usefullness since Miniaturization is not implemented. So all this Continous, Auto Fire and so on are just passive Buffs, which take no rate for Simulating Combat and are not even Visible on Tactical Combat.
Most of the Special Utility's are Useless compared to the absurd damageoutput of Rockets/Torpedos and fire rates and unlimited Ammunition for Missiles. I could easily destroy a spacedragon in tactical combat with a frigate with 2 Merculite Rockets and 2 or 3 Mass Drivers, just by avoiding his Breath Damage and circle him so close he couldnt react.
Suggestion:
Give us please a third Option on Ship Designs per Race and Colours at the Start to change the basic Colours of them.
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Starlanes:
I think the Idea itself for Starlanes are fine, but you should Consider giving technology to avoid Starlanes by slower Travel or to Jump better than with the Jump gate. At the Moment its easy to Choke Point out everybody especially on Spiral Maps with limited number of Systems and Red Line Starlanes to the Center or other "Pockets". Reconsider this red lines and laneplacement please.
Race Difference:
At the Moment the Race differences with their Racetraits are not even existence beside some who have buffs, like Mrrshan only need to Terraform a Desert to get Terranlike Planet.
The Sakkra suffer hardly from your steal of Subterran trait, give it back or give them overall higher Population
Psilon are Uber Strong with their traits especially since the no need for Creative, and the Research Bonus Compared with low G.
Humans: Useless Traits atm.
Bulrathi: Where is the heavier Armor on their Ships? in Description it says so, beside the rich planet they dont have any buffs.
Alkari: seems fine.
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UBER CONTENT I MISS:
LEGENDARY HEROES!!!! OR HEROES AT ALL!
we want Heroes back, i mean Endless Legend has them, Endless Space has them, Master of Orion 2 invented them for this Genre.
SO WHY YOU TOOOK OUR HEROES!!!
Suggestion:
Give them a LVL System, Start Traits, and Traits you can Choose from. With the LVL up they first buff their Ship, then Fleet.
Colony Leaders buff Planet then System.
Espionage:
Well it will be implemented BUT PLEASE GIVE US INITIATE REBELLION! :P, steal ships, steal tech, sabotage planet, sabotage fleet, kill population, steal funds.


