Traids how they play witch are the best
Hardes13
06 Mar 2016
Ok traids.
First of a question: Do humans realy have a negativ traid? I mean there is no spionage atm, but seams hard to play them.
Starting tech: I think this should not be a trait, but the one starting tech every race should have.
Perhaps it would be nice to have a advanced race, that has a lot more tech than the others, and a primitiv race that starts with no race and has no research for the first turns, or mus even develop colinistion, and spacetravel first.
But a tech thats invented in a few turns is not a traid.
Best 3 for me:
Of course the +50 % research. Noi comment, we all know, tech rulez
Food consumption -25 % is also huge, the sakkra grow realy quick and need lees Foodworkers. serious impact.
High G tolerance basicly the same as the low G, but the Gas giants are all High G and thats makes for me a huge difference.
What do you think? And are there any terrible traids?
Edited by Hardes13, 06 March 2016 - 08:58 AM.
Elkantar
06 Mar 2016
Gas Giants are not always HIGH G, also you need to Artificial Build a Planet.
The Races beside Humans have each different bonusses:
Psilons are the strongest atm with their LOW G as BUFF, Large Homeworld and ofcourse +50% Science per worker.
Mrrshan come's next, Desert Planets can be terraformed in Grassland (Terranlike), with one Step.
Sakkra: Food Consumption, Tropical Planet but never played them so i can't tell you if Tropical is like Gaia, when not its not a buff.
Bulrathi: Rich Homeworld HIGh G buff, no armor buff or ground combat as stated in the Description.
Alkari: Artificial Home Planet, Beam Defense, pretty useless since rockets/torps > beam weapons atm.
Humans: No real buff.


