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Civilian Transports

___Canaris___'s Photo ___Canaris___ 01 Mar 2016

Not a fan of how the civilian transports work now, in MoO2 you just set them to auto distribute the populations of colonies and they worked away happily in the background making sure that the empire was spread around, this whole 1 off ship that delivers 1 unit of population and vanishes is not good at all.
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ottonl's Photo ottonl 01 Mar 2016

I agree, perhaps something could be made in the tech-tree to be discovered , which makes automated population spreading available ?


 


 

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MrConway's Photo MrConway 02 Mar 2016

View PostCanarisTR, on 01 March 2016 - 09:47 AM, said:

Not a fan of how the civilian transports work now, in MoO2 you just set them to auto distribute the populations of colonies and they worked away happily in the background making sure that the empire was spread around, this whole 1 off ship that delivers 1 unit of population and vanishes is not good at all.

 

I believe that this is a pure balancing choice, I for one would also not want too much population to be taken away from my main planets and spread to new colonies.
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Roo_Stercogburn's Photo Roo_Stercogburn 02 Mar 2016

I don't really want auto-balancing of populations. I like to make them suffer, work them mercilessly and eventually they can serve as cannon fodder in my army when I invade other planets.

 

But more seriously, often I don't want the drop in production/science/farming on the source planet while they're on their merry way. I only use the civilian transport thing on rare occasions.

 

However, I'd prefer not to have to manually put them in a ship and drive the ship. I just want to be able to pick source planet, destination planet, then forget about them. I'm running an empire, not commanding the Battlestar Galactica.

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___Canaris___'s Photo ___Canaris___ 02 Mar 2016

View PostMrConway, on 02 March 2016 - 08:34 AM, said:

 

I believe that this is a pure balancing choice, I for one would also not want too much population to be taken away from my main planets and spread to new colonies.

 

 

The amount of population being moved around was limited to the amount of transports you had on the go, I usually had about 5 independent ships moving around my empires, so that's only pop 5 units at anyone one time being distributed, by the time the transports drop off the populations to the necessary world the planet they were picked up from has already replaced them. It always made late turn games played on hardest setting viable.

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Kogumaza's Photo Kogumaza 02 Mar 2016

View Postottonl, on 01 March 2016 - 11:26 AM, said:

I agree, perhaps something could be made in the tech-tree to be discovered , which makes automated population spreading available ?

The Spaceport should be that research!


Edited by Kogumaza, 02 March 2016 - 02:44 PM.
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Lexelas's Photo Lexelas 02 Mar 2016

View PostMrConway, on 02 March 2016 - 08:34 AM, said:

 

I believe that this is a pure balancing choice, I for one would also not want too much population to be taken away from my main planets and spread to new colonies.

 

In MoO2 there is no auto distribution of population. You still have to make a choice who to move and where but you don't have to manually click on ships and set course for them. The result is the same (in terms of command points etc) but MoO2 requires a few clicks less which makes a huge difference when you repeat whole procedure 20+ times

 

 

View Postottonl, on 01 March 2016 - 11:26 AM, said:

I agree, perhaps something could be made in the tech-tree to be discovered , which makes automated population spreading available ?


 


 

 

After researching artificial intelligence game should play itself, fully automated ;-)

 

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NLxAROSA's Photo NLxAROSA 02 Mar 2016

Well, since it's AI, it will probably decide to annihilate its creator. :D
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___Canaris___'s Photo ___Canaris___ 03 Mar 2016

View PostNLxAROSA, on 02 March 2016 - 08:56 PM, said:

Well, since it's AI, it will probably decide to annihilate its creator. :D

 

the day my computer sees my printer is the day I worry about AI take over, until then it's plain sailing :teethhappy:
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