Civilian Transports
___Canaris___
01 Mar 2016
ottonl
01 Mar 2016
I agree, perhaps something could be made in the tech-tree to be discovered , which makes automated population spreading available ?
MrConway
02 Mar 2016
CanarisTR, on 01 March 2016 - 09:47 AM, said:
I believe that this is a pure balancing choice, I for one would also not want too much population to be taken away from my main planets and spread to new colonies.
Roo_Stercogburn
02 Mar 2016
I don't really want auto-balancing of populations. I like to make them suffer, work them mercilessly and eventually they can serve as cannon fodder in my army when I invade other planets.
But more seriously, often I don't want the drop in production/science/farming on the source planet while they're on their merry way. I only use the civilian transport thing on rare occasions.
However, I'd prefer not to have to manually put them in a ship and drive the ship. I just want to be able to pick source planet, destination planet, then forget about them. I'm running an empire, not commanding the Battlestar Galactica.
___Canaris___
02 Mar 2016
MrConway, on 02 March 2016 - 08:34 AM, said:
I believe that this is a pure balancing choice, I for one would also not want too much population to be taken away from my main planets and spread to new colonies.
The amount of population being moved around was limited to the amount of transports you had on the go, I usually had about 5 independent ships moving around my empires, so that's only pop 5 units at anyone one time being distributed, by the time the transports drop off the populations to the necessary world the planet they were picked up from has already replaced them. It always made late turn games played on hardest setting viable.
Kogumaza
02 Mar 2016
Lexelas
02 Mar 2016
MrConway, on 02 March 2016 - 08:34 AM, said:
I believe that this is a pure balancing choice, I for one would also not want too much population to be taken away from my main planets and spread to new colonies.
In MoO2 there is no auto distribution of population. You still have to make a choice who to move and where but you don't have to manually click on ships and set course for them. The result is the same (in terms of command points etc) but MoO2 requires a few clicks less which makes a huge difference when you repeat whole procedure 20+ times
ottonl, on 01 March 2016 - 11:26 AM, said:
I agree, perhaps something could be made in the tech-tree to be discovered , which makes automated population spreading available ?
After researching artificial intelligence game should play itself, fully automated ;-)


