list of problems, first impressions
tilhorizon
28 Feb 2016
hi there
my first impressions of this game , problems , bug reports, opinions
1) why is the building sequence only 5 buildings top and not like 10 ore 20 ,,5 is even less than in moo2
2) why can i only move 1 population/worker at a time to a different working area ,, in moo2 i could move as many as i want at the same time
3) why is a treaty like trade treaty only 20 turns like in civilization and not indefinte (exept 1 party cancels it) like in moo2 this is a huge setback ,,because with this you have to diplomacy every 20 turns with all races and negoiate ,, huge waste of time
4) i cant activate certain things with doubleckick for example a saved game ,, i need to click on that save game and than click again on load (ingame most doublecklicks do work)
5) the music the sounds the charakters the colours are way to colorfull and to childish i would have prefered a more mature game with powerfull athmosphere
6) if you playing for hours on end through the night ,,most of those sound effects are way to stressfull
for your ears ( just click the symbols on the right 1000 times its awfull ) and the colors are to bright and hurtfull for your eyes dazzling lights are a nightmare for gamer nerds who play in the dark and dont see the sun
7) the colors of the universe is to bright and colorfull for example why must the green be neon green the purple neon purple and so on its anoying and stressfull for long time gamers
8)the skip video button at the colonization video is very bad ,, why not make it more easy and skip it no matter where you click ,, and for those guys who want to see the entire video all the time it is in the way ,, so this button is double bad ,for the guys who wants to watch video and for those who wants to skip it faster
8) there should be a option that the videos from colonizing a planet and the video for manual ship fight is always deactivated so that i dont have to push "skip" all the time ,, very anoying over time, for example diablo 3
has a skip all intro video button you can activate (at least that skip allways feature is there for the awful "gnn" news)
9)the universe looks not very efficent in that i can see what i want and need to see ,, if i scroll out i want like press a button for different views,, for example 1-x 1 i see efficent territory where i see clearly which system belongs to who 2. military instalations 3 ships 4 productions 5 research 6 pollution and so on ( for example the x4 game rebellion has that more ore less),,, here in moo is only 1 inefficient look
there should be different galaxy views
9) why cant i see battlestations there are in orbit i see neither my ore the enemys, would be good to know if i want to attack a planet
10) my planet names a grey like the neutral once ,, there should have the colour of my race ,like the plantes from all the other races
11) the worst thing is the planetary construction manager ( manage structures ),, who did invent that how does it get through alpha ,, the thing is totaly useless you need hours to move the planet around to see some buildings its extremely inefficent you can search for hours and still dont find a certain structure ,, you need to make a list where every building on a planet is listed and can be seen scraped/sold ,, why isnt there anywhere in game a list with every building on every planet ?
12) its to unrealistic that even with very good tech that i cant fly to a very close system because there are no stupid starlanes (without jumpgate)
13) why are all races loses positive diplomatic standings with me over time ,, shouldnt there be at least 1 race which positive increasing standard ? especialy on the lower difficult levels
14) why i was not attacked once in a certain game playing 5 hours in war time with 3 different races ?
i hope the difficult levels will be getting much more intense
15) every time a planet grows i need to move the worker around ( its like half the game time you play ), there should be a feature where i can say if a planetery grows where the new colonist should be ,, food/research/production ,, the colony focus does not help with that
16) every race plays way to similar
17) the research is way to fast no matter which race you play you have the early techs all very fast which any race ,, so no matter which race you play you have the needed starting techs in time with any race
( how can it be that i am ahead on research vs every other race with the fact that i did not have a single researcher working )
18) in general the research is way to fast you almost dont need any researcher in this game you just go food and production and still teching fast enough so that you always can build new buildings etc
especialy the important early techs, do i go atomatic factory research laboratory ore hydro farm ,, this should take time and should open diffent strategys ,, but right now you get all of them so fast you just research everything and the order in which you invent is way to unimportant ,,you have always something important to build
and never need to wait for some tech to build something extremly usefull manly you use researcher only in late game because you cant put any more on production
19) there should be a feature that the game use the master of orion 2 music and sounds
20) sadly i cant play the alkari at all because of the voice of the scientist/advisor
21) why does it look like a game for a 4 year old
22) it should not be possible to upgrade your fleets when there are not at a space station
23) sometimes only half my fleets with same ships get the automatic upgrade i have enough money and i couldnt manualy upgrade the other half
24)maybe the thing that annoys me most is that same sound effect that happends almost everey turn multiple times from those icons right down when something is finished ore you click on of them ,, a much more smooth sound would be better ,, because of that sound i have to deactivate the sound entirely
25) why is my fleet not automaticly attacking a enemy scout when it is on guard modus at my military station which the enemy scout is also ,, i have to do it manualy ,, so the guard feature is not working correctly
26) there should be a button that i can "flag" a system while i am at the system !,, and not only when i am at the "empire" window
27) why can i build a starbase when i also can build the battlestation , the starbase should not be on the building list at that point
28) please tell if you want to get maximum comand points for biggest fleet possible how do you do that with only 1 galaxy view and no clue where you already have a battlestation build and where not ?? ,, oh ok you could do the more time consuming way and search all plantes what buildings are on ,, but no ,, with your
planetary "manage construction" system you cant even do that ,, instead of 1 ore 2 clicks i need like hours to search every system extremly inefficent where which building is missing ( at the moment the fastest way would be checking if i can build a battlestation ore not),, so many things could be done with in seconds ,, but with your system it takes many minutes ,, in big galaxys with many planets and in multiplayer games its a total nogo and impossible to play the game fluently
29) ore other example if you need lots of money fast and want to scrap certain buildings on many planets in 1 round ,, this should be possible quickly ,, but with that planetary manage structure system it takes ages to locate the buildings
30) with 2 space factorys the building time for a space instalation should be twice as fast as with 1 ,, with 3, 3 times and so on like in birth of the federaion,, it sucks no matter how many space factorys you have the building time is always the same
31) why cant i put fleet a and fleet b in 1 fleet ,, it should be possible with drag and drop to move ships in different fleets (bootf)
32) when you click on the view tech tree it should show at those techs you actualy are and not allways on the far left,, so that you dont have to scroll everey time to the far right when you are very advanced in the tech tree
33) the double click in the production menu is not smooth often you have to click not twice but 3 ore 4 times
34) like in moo2 some late game research buildings are a waste of money/time
35) when you have to many planets the show flag button is messed up until to a point that its not working anymore at all
36) why cant i have a predefined buildingorder ? ,, in the late game i have a certain building que for new planets in my head but i cant implement those with a functionable autobuild ,, i have to build the specific buildings in the right order all manualy ,, instead of ,, for example building order 1 ore building order 2 ( for different situations/ planets)
37) there is a pirate asteorid field with red letters ,, i cant attack i cant build a station i cant transform the asteorid into a planet ,, how to get rid of this?
38) at the ship design if i want a high quantity i have to click a few hundred times or more with certain weapons , wtf ,, why not automaticly raise the numbers fast when i just press the mousekey without taking my finger off ,, i also cant put in a manual typed in number
39) why is the orion ship so weak ?it should be extremly bad [edited]hard to kill ,, but just 1 average titan ( not even doomstar ) ship is like 3 times as strong as the orion ship ,, you should need a entire fleet to kill it even on that difficulty level existing now
40) why cant i remove certain things in the produktion menue ,, for example many obsolete ships
41) sometimes the production from a planet in the empire view is not the actual production of that planet
42) during flight through jumpgate you sometime cant see how many turns the final destination is away because the number overlays with blue light
43) often when you push the "move" button if you click directly after that the next turn button it does not work and you have toclick again
44) also sometimes you have to click twice on the move button in 1 turn
sry my extremly bad english
maybe some points sound a little bit harsh but
i am still enjoying the game and just hoping for improvements
clearly it is way to easy so far idont know why they are never attacking and not even colonizing the few empty planets they have ,, and why are hey beeing behind in everything even in research without researchers forhalf the game
one of the biggest problem tho is that to many things taking to much time it could be easy done so much faster more efficient
regards
cbrausen
28 Feb 2016
Very good and extensive list.
I hope the developers are taking note and improve these points in the game. But that is the purpose of 'Alpha' status isn't it?
Regards
CB
NLxAROSA
29 Feb 2016
battleschief
29 Feb 2016
Hi, great list!
But I'm nonetheless going to disagree on a few points. ![]()
1),2) Agreed.
3) Can be annoying but i think it gives you more options, because you can trade to boost your economy and dont have to weaken your relations by breaking the treaties with a race that doesnt give you that much money or research.
4) Agreed
5) Different design, I like it.
6) Agreed, i think they should adjust the sound levels.
7) Again design decision, you can probably reduce the light on your PC. I' not saying it couldn't be better but its not that bad.
8)9)10)11) Agreed.
12) I dont know that much about interstellar travel, but it isnt unreasonable that you need a sepific route to an other system.
And it gives gameplay options, with the defense points.
13)14) Agreed. I think tehy said the AI isnt done yet, but it still needs a LOT of work.
15) Agreed. Was this not the same in MoO2? I think you just see the impact of your workers more. Thats why you micromanage your colonies more.
16) Agreed.
17)18) Felt the same. Dont know if it should be changed. Have to tst it with real players or better AI.
19)20)21) Whatever. ![]()
22) Agreed.
23) I dont get that upgrade thing yet.^^ So no comment.
24) Agreed. Sounds should be adjusted.
25) It shouldnt attack everything destroys your relations, or am i missing your point. I feel there is no difference between guard and sleep, so yeah doesnt work.
26) Agreed.
27) No if you need fast defense and have to buy a starbase, but cant aford a Battlestation.
28)29) Dont really understand what you mean, but an overview of you buildings would be great.
30) I think there would be balance problems, if you can build these defense points in 2 turns by having a fleet of cunstructionships.
31)32) Agreed.
33) Dont think this ever happened to me.
34) Agreed.
35) Never used the Flags that much. No comment.
36) Would be very nice. Dont think they will implement this feature this late in the development.
37) you can bomb them i think
38) Agreed.
39)A titan was able to kill the guardian in MoO2 aswell. But i would still like to see him be stronger.
40)Agreed.
41) Didnt notice that yet.
42) Agreed. Interface still has flaws
43)44) Didn't notice that yet.
Also sry for engl.
Might write a list of my own in the next few days.
Hope they dont [edited]it up and address some of the flaws
Regards
Flayerr
29 Feb 2016
Good list here is my list.
1) Researching is too fast (don't even need to focus researching and still u get 3 new techs in 15 turns and mean while ur fleet takes easily 5-15 turn to move to closest opponent planet).
2) Races are too similar. Moo 2 did make races more different and now in this game races are too similar. I haven't seen almost any difference when I'm playing other races.
3) Tactical Combat need a lot more depth. Now it's just cut scene and maybe some moving with ships.
4) 360 degree beams should cost more and this could add stuff to tactical combat.
5) We need more information on ship design like weapon range.
6) Ground combat need to show bonus that troops have.
7) Farming and population growth need to be changed. After u hit full planet pop u basically need 0-1 farmers also this system is weird compared to moo 2 and makes buildings like cloning center pretty useless.
8) AI...we need harder AI and make it attack sometimes.
9) Colors in star map so that we can see easier which planets are in control of which race.
10) Attack lines like moo 2 when someone is coming/attacking to ur planet u will see red line pointing from that fleet to ur system.
11) Why does every race now have "creative". We get every tech from the box we research. It would be better if we actually have to skip some techs and then try to trade or steal them.
12) Some buildings give little to none bonus and feel really useless.
13) Ability to disable annoying adviser.
14) Longer building queue.
15) Better star map. Now when u zoom out it's really hard to see what's happening.
16) It maybe because we only have average opponents but game feels like there is not that much wars or fights happening. It's just endless researching and building.
17) Leaders (i liked leaders in moo 2).
18) Exp to ship crews.
19) Easier way to see what buildings my planet have.
20) All minor bugs fixed.
21) Easier way to control ships in tactical combat. Now if i want to move one ship it selects multiple ships.
22) Maybe some graphics to ground combat.
23) Retreat button to tactical combat.
These are some points that comes to my mind atm.
tilhorizon
29 Feb 2016
thanks for the responce i was expecting way more critical comments ^^
i did rethink my diplomatic views ,,it is still stressfull but indeed it can make it more depth this way ,, it opens strategical variations ,,still i like it more if it would be like with the option 20 turns / 50 turns / 100 turns ( more turns of course more difficult to get )
12) the starlanes indeed gives nice stragical situations but i still would have prefered a other system ,, something new innovative ,,because i also dont want to have the feeling that in space i am restricted to only fly to very specific spots ,, i do find that feels very unnatural
25) my military ships on a military outpost on guard modus should attack all enemy ships i am at war with ,, but that is not working enemy scout ships for example fly all the time to that location getting not attacked and than flying awa ,, so you have to manualy attack them
27) that makes sense but this is so rare that it should not do in the regulary list like all those obsolete ships ,, there should be a second buildinglist with all your obsolete stuff ,, so that over 90% of thestuff you build is only a small list where you can find the things you need very fast ,, and for those rare situations when you need a starbase you go in the "obsolete list"
28) 29) i do find a overlay of your buildings a important key feature that is missing here ,, if you want to scrap something you need to find it easy and fast ,, also if you want to know if you have certain buildings already build ore not,,
30) you could find a reasonable mddle situation ,, like the 2 sf gives 25% increase building time ,, the 3 sf incease another 15% what so ever ,, i mean it also takes time to build those ships ,, so if you make the time and prepare for war it should get "timely" rewarded
35) the flags are important in lategame situations ,, for example i dont build half of the tech / research buildings ,just a waste of money time and production ,, so at some point i have every building i want at a certain planet very fast ( because so many buildings are on most planets not needed ,,to many i think ) therefore you build on those planets for example the transform your production into credit thing ,, when you do that you need to flag the system ,, which is sadly not possible in the planet view ,, so you do it in the empire view ,, and than comes the benefit of flag ,, if at a certain point you do invent a new building that you do want to build on every planet also on your already "finished planets the "flag" planets" you just activate the "show me only the flag planets" and than you can easy build the new stuff on the specific planets ,,, without that feature it takes so much time to scroll through your 50 ore 100 planets what ever ,, so this feature is of course only that usefull and time consumtion ,if you have many many planets ,, also this feature can prevent that a certain planet gets "lost" ,, if you have like 100 planets 1 could by accident be out of your radar at some point and is not doing what it should be ,,
but i checked the empire view ,, and there is the option if you click on production that it shows you the planets with this "bc into production at the top of the list so that does help a lot ,, but when you click it you are in the middle of your planet list so you have to scroll on the right the scroll bar to the top of the list ,, they should program this that it is always on the top of the list of course ,so that you dont have to scroll it every time in the beginning to start,,,i dont get it that should be natural logical thinking why not program this right
36) i dont know why they did not think of that in the first place ,, if they want to make a game that will be played also massive multiplayer ore will in general have a high chance to be played again and again the replayability ,,, it is needed to bring down time consumtion micromanagment stuff ,, for example if you like bombard 20 systems colonize them you have to click 20 times x 5 different buildings than again x 5 different buildings ,(because the building que is only 5 short) and so on,, instead it could be so much faster more easy if you just click 20 times predefined building order numer 1 ,, ore number 2 what ever ,,,,,,,, so i do the math if you for example want to have 15 buildings on your 20 new planets ,, on every planet you need to click 3x10 times ,, (3 because the building que is only 5 long ,,and 10 because you need doubleclick on every building) ,, so you need to click 600 times !! instead of just 20 times with predefined list,, so 580 extra clicks on just 20 planets ,,massive waste of time and especialy fun elements of play ,, you want to play the things that makes fun ,, and not repeat pointless clicks all the time
(the troop transports are a option and are neither available all the time ore the best option all the time and should not be forced)
moo will not be a game that you can play very repeatable for example because of those things ,, that is very sad but true ,, and just because of that missing point nr 36) i know i will play that game not as long as other games,, neither enjoying it as much as other games
37) yes i did figure that out ,
Edited by tilhorizon, 29 February 2016 - 03:11 PM.
tilhorizon
29 Feb 2016
i do agree with almost everything of your good list
10) i do find that a little difficult ,, because if somebody flys at your territory you dont know if they are just scouting ore show there mighty fleet to impress ore scare you ore if they actualy attacking you ,, so you cant know this ,, but i agree the way it is know sux ,, there comes the same "warning" feature no matter if 1 scout flys to your military output ore a huge fleet which is most likely a invasion fleet ,, this should be changed
11) well they opted for the middle solution in which some techs are not "creative" for all ,, at this point i still dont know if i like that more ore less ,, but what i do think is that the trade tech with ai in most x4 games suck ,, for example in moo2 if the psylons get there hand on 1 of your tech they give that tech as fast as possible away to every other ai
just played a hour ore so and a couple of more points come to mind
45) in the planetary bombardment window it says often only nuclear bombs dropping, even when i have only fusion bombs at my ships
46) why cant i abort/scrap a half builded sf installation ? maybe you needed your space factory somewhere else and did fly away half finished ,,than you cant scrap that half finished base without the space factory ,, when you fly away with your sf there should be the option that it will be canceld entirely
47) why are all troop transporters used at a invasion, total overkill i had enough transport ships for 6,7 planets but doing invade just used all of them instead only as many as needed (like in botf)
48) my destroyer ships designed/equiped only for ground attacks with bombs should in the attack window stil not be listed as "civilian ships" these are not some colony ships those are clearly war ships
tilhorizon
01 Mar 2016
49) a right click on a listed building should erase it from the building que
50) the savegame list is messed up it should be timewise top to bottom
at the moment i have 2/28 on top 3/1 in the middle and 2/28 at the bottom
51) when i click on a ship i see almost nothing ,, with right click i should see all its specs/weapons etc
52) why in peace time attacking enemy scouts is not a offensive matter ,, you can attack any scout even in peace without declariing war and it does not change the diplomatic standings
53) in 1 game after i push end turn the monitor allways moves to a specific enemy star system and than back again ,, 2 seconds waste of time every turn
54) every turn the computer says "enemy playing": race x / y / z,, it should say something more neutral ,, like playing a.i ore other races ore civilizations what ever ,,
55) when i make a new ship design even a empty one ,, every slot is filled with random weapons/equipments and so on
why isnt it empty so that i can just fill in my stuff and not have to clear manualy every single slot
56) when i attack a scout with my fleet where a space factory is in it ,, i cant order the space factory not to also,,it engage the enemy fleet so his turn is unnecceary over then
57) at the empire management i can only see how many for examples people strike on a single planet but not the entire empire combined
58) at the empire view there is a single planet with the "bigger view" where i can see colony focus and the building que , problem is this planet is always highlighted i cant get any other planet in the list highlightet ( activatet) ,
59) sometimes the message comes where you can build new stuff because building que empty and while doing so you also manage the population correctly if its out of place but than comes the next message new population growth on a planet you go there and its the same planet you just managed ,, so you waste time because you get send 2 times to the same planet in 1 turn
60) you should hide the system names before a player actualy explores that system otherwise he knows in advance where which other races main systems are
61) when i click on the right where i can build new things on a planet,, the windows flys over the galaxy and than enters the building window of the planet ,, instead of instanly switches to that planet ,, this takes like 2 extra unnesesary second of gameplay every time your building que is empty and you wanna build new stuff ,, so many seconds every turn in lategame
67) why can i see enemy fleet movement fleet strengh 3 systems away from any system i control without any surveilance ore intel
68) when i move a fleet of battleships and 1 tiny spacefactory ,, why do i see in flyght as a representance of the fleet only the tiny sf and not the biggest ship in the fleet,, the biggest should be on top
69) the threatening fleet detected doesnt work well ,, sometimes in late game your entire right screen is filled of this message every turn,, for example it should not consider scouts ,, maybe only strong fleets that are actualy flying directly into your planet/military instalation
70) building marines and tanks and than troop ships ,, is so ineffectiv and expensiv ,, so they are also useless buildings like so many ,, you just destroy everything on a planet and than move on to the next this should not be
71) a highscore list from your different victorys points/scores would be nice ,, like in moo2
MOOVQ
01 Mar 2016
Great job dev's, very very happy so far.
Two things (sorry if it is already mentioned):
- Clone center is -25% I think it is +25%
- list of planets needs filter like MOO2, I mean filter huge and gravity and etc. etc.
now it is or and or ...the list don't compress (understand?)
- In the same list the option to send colonisation ships
Keep going and thanks!
Martin
HoundDogZA
02 Mar 2016
Quote
Haha, I actually agree with this. It's difficult to take my empire seriously when it sounds like that.
They are aliens, not grown up exiled earth parrots.
FYI their ambassador/leader sounds much better.
Edited by HoundDogZA, 02 March 2016 - 02:35 PM.
ogo_goa
02 Mar 2016
Hi Developer team,
I am 34 years old from Bulgaria and I have spend countless hours playing MOO2 single and multiplayer.
This game was the reason for buying my first PC.
First despite of all hating comments so far I really like your idea of MOO rebirth and I have played this early access edition for 3 days.
I probably don't understand very well the business models in games development and
probably some features are necessary evil, but I will try to give you some constructive feedback, because you are on a critical path and most importantly you are about to fail with this one.
1. Missing functionalities:
- I presume the espionage is about to be implemented so I won't focus on this right now, but please consider adding more features to spies like upgrading them to infiltrators that can steal enemy ship designs so you later can disguise your ships alike.
- I also presume the Ship commandeers and Planetary Leaders are about to be implemented so I won't focus on them right now, but please consider adding more bonuses and features to them.
- I haven't found a way to rebuild my old ships. In MOO2 you were able to do that on planets with a Station. Paying 1000+ BC for a Destroyer upgrade is something that never happens.
So, please consider adding speedup and reduced cost bonuses for ship rebuild with technologies and buildings.
- Viewing ship weapons and systems is impossible. At least I should be able to know if I am sending fleet that can do a bombardment on a planet or destroy it.
- Viewing Planet defense systems as well as orbital station is impossible.
- Send Colony ship from Planets menu is impossible. This will dramatically speed up the turn for big economies.
- Seeing owned planets and orbiting enemies/monsters from Planets menu is impossible.
Consider adding more filters than just a flag.
- No Freighter fleet? I presume this will be implemented.
- Unable to move population, buy out or send/relocate fleets through Empire screen (can I even see blocked colonies???). In fact the only usage of this screen is changing tax rate.
This equals to no multiplayer game finished before next year. I like the next/previous colony button but that doesn't speedup things much.
- No Station in orbit.
2. Suggestions:
- I presume the colony focus represents all the old fashioned look colony screen with tiles of population, but it just doesn't work. Ctr+click on a Research, Food or Production
position is a far better way to move all available population to a certain focus. So bring back the old MOO2 design.
- Right click menus are required almost everywhere.
- Food and research trades from diplomacy as well as command points rent for a period of time.
- Buildings all over the planet. It looks like crap. Orbital shipyard is a ground building! Come on! This is significant lack of design.
Where this idea even came from? Just show me one science fiction example!
- About turn based combat I agree. There could be turn limit though. Let's say 15 or 10 seconds per turn, then the ship auto attack.
Many many more.
In resume I don't believe a single person should have blamed you if you have developed just the same MOO2 game with new fancy graphics adding some new features.
Also I don't believe this game is playable in multiplayer right now neither sell-able.
One of the most important and necessary features you may consider is match making availability. Everyone should declare his playtime availability.
Members should suffer penalty if they leave the party during their declared play time or even ban period.
Remember this game is not played for hours or even days. It could take weeks.
Now, 8 players match, like the human said, "I just can't see that happening"!
I hope all this makes sense, guys and sorry for the bad language.
Please don't fail just like everybody else!
HoundDogZA
02 Mar 2016
Pretty sure that's a valid war declaration to the Alkari right there
MitchTheGrandest
03 Mar 2016
I finally found a suitable topic.
Problems from my perspective (after 20 h of gameplay, and some experience with previous MoO games [I want to pretend 3rd never existed.])
All problems in no particular order.
1. Weapons lacks detailed descriptions. I had trouble finding, or were unsure about weapon properties (beam, canon, Instances of beam procs per one shot etc.)
2. Descriptions of weapons, techs, buildings seems to be limited to some fixed number of characters after which it ends... no dots, question marks, exclamation marks. Just unfinished sentence. It also lacks detail. I should be able to check what is the purpose of some stuff with just a mouseover.
3. Tactical combat. It lacks "epicness" I got a strange feeling that all of units are too squishy compared to the amount of DPS they can produce. It would be nice to watch an epic clashes of two fleets which would last longer than 40 seconds.
4. Cinematic cam sucks.... Hard. Just zoom it out a bit and try to fit more than one ship per shoot and make them longer. Also, "rocket cam" (when camera is following the rocket) is very annoying, not to mention ti is prior to turning on without rockets being fired.
5. AI seems extremely stupid, when it comes to diplomacy. For example: Human player is trying to offer me 90 BC for my microbiotics technology. 90!? Really? I make 130 per bloody turn so you can stick those 90... you know the rest.
6. Techs are too cheap. Overall design of tech tree is quite good but early progression is a bit too fast.
7. Diplomacy is extremely simple.
8. In lategame everything comes to a fleet which is huge enough to make every AI afraid of you and force them to vote.
9.Galactic council should have bigger impact on things that happen in the galaxy. Just diplomatic victory tool, sounds like wasting potential of such a great tool. Boardgame Twilight Imperium did it much better, where Political agendas where a permanent (well extremely hard to remove), changes to a game rules. It allows weaker military alliances which focus on diplomacy to bring others to their knees.
10. Military AI logic seems to be "FU*K COVER, GO ALL IN"
11. Unnecessary simulation after tactical combat.
12. Bigger ships like doomstars and titans are moving too fast and feel like a weightless ragdoll when turning in place. Also Titans are too big in my opinion. They are almost as big as doom stars which also feel quite large to me but their size is justified.
13. Growth system. No setbacks of rapid expansion and flat costs of everything makes Sakkra Brood Most overpowered race. I easily overtook Psilons in research without any effort, while maintaining growth of population and stable production.
14. Specific races lack feeling of beeing unique. Of course we have different models, voices, advisors etc etc. but when it comes to mechanic it's blend and boring. Add more traits. Make them feel unique. Examples? Remember Endless Space race Harmony? Too hardcore? Cravers, same game.
15. Advisors repeat same quotes tooooooooo often, and they enthusiasm can be annoying. We need to see less of them and more more of our leaders which are voiced perfectly.
16. Technology which allow travel through unstable wormholes is too far in the tech tree. Two times i got a seed where i got stuck in a lonesome chunk of galaxy.
17. AI is afraid of war when it comes to fight with human player. It's also prior to keeping fleets in deathstars (keeping one-two huge slow fleets, and single ships) which can be easily outmaneuvered by smaller fleets.
18. All combat feel the same. There is no difference between combat abilities of any two races (except alkari, They are fine.)
19. While Torpedoes are under powered, Rockets are some kind of balance joke. I know i can get any ship a frigate escort with a point defense weapons, but still... Also AI seems to be unaware of missile defense means.
20. Money is not an issue. Played 3 games till now and i haven't ever experienced any problem with Credits. I built everything on every planet, got enormous fleets, was making it rain when it came to paying for deals, and still got positive income and huge savings.
21. For now only criteria of choosing a habitable planet is it's population cap, which is not represented by planet's size.
22. Cant get details on my marines combat capabilities.
23. Cant see any setback of occupying alien planet except for pollution.
I will add anything if it'll come to my mind.
Game has great potential, yet it feels empty now. It also haven't brought anything to the 4x table, except for GREAT setting, and magical atmosphere created by best voice acting I ever heard in 4x game. Leaders really feel like they have personalities. I cant wait to hear Terran Khanate ruthless leader and his advisor.
ILoveUReallyHard
03 Mar 2016
okay have not such a long list but 3 problems
1) Ai seems overall too weak only thing they do good is colonozing planets (showing no real thread while in war (they more or less ignore you), not teching the right branches to become a thread, building more or less useless military outposts (for real without a fleed behind them they do nothing)
2) you can't chat in online modus while you have finished your turn
3) your fighterbays bomberbays seem to not work (not yet implemented?)
but all in all a great game so much potentional and i really ahope they bring spys and other things soon that psylons are a bit more balanced
MitchTheGrandest
03 Mar 2016
JefAdd
04 Mar 2016
tilhorizon, on 28 February 2016 - 08:35 PM, said:
hi there
my first impressions of this game , problems , bug reports, opinions
--- snip ---
12) its to unrealistic that even with very good tech that i cant fly to a very close system because there are no stupid starlanes (without jumpgate)
---snip --
20) sadly i cant play the alkari at all because of the voice of the scientist/advisor
21) why does it look like a game for a 4 year old
22) it should not be possible to upgrade your fleets when there are not at a space station
--snip--
Well i mostly agree with the above.. but not 12 and 21 to 22
12 The systems are not close.. the wormholes lin systems but "the map is not the territory" and is most definately NOT TO SCALE
20 i dont mind the screetchy bird
21 The game look seems fine to me.. bit bright in some backgrounds maybe... and its a long time since I was 4 ![]()
22 It should not be poss to upgrade ships short a shipyard on mobole shipyard... in fact if anything upgrades are WAY too quick Real Warship upgrades take ages to complete and require extensive docks
Other than these very many good points



