EA Feedback
Gamling_JB
26 Feb 2016
My feedback. First of all why is there a eu and com forum? I can´t log in on the com forum. You should merge them.
The game looks beautiful and with some tweaking of the animations will it look even better. Some animations runs a bit to fast and the music is to loud compared to the voice and in others like in the diplomacy screen and science are the race music very low. The different race musics helped creating the alien auras in Moo2 so I hope they get tuned in stronger.
Map and exploration issues.
The galaxy map looks great but explorations needs some tweaking. I would put the tech that lets you see all planets in a solar system in the first tech tier and put in much more anomalies but place most on the planets and asteroids so that you would need to spend time visiting some of the planets anyhow. This way each planet exploration will be more exiting. But you would need more different anomaly events. Many of them. so far I only discovered some extra BC five times in a row. Perhaps there should be advanced anomalies that are visible from start but require you to equip some sort of labs on your ships to examine. That would give you a reason for more exploration later in the game.
As it works now is manual exploration a bit tedious visiting every planet and automated gives you no feedback of what planets that is being discovered besides highlighting the systems. The exploration tempo is also a bit fast. I liked the MoO2 system with fuel limiting your range and putting up fuel outpost to reach longer. That worked well slowing down the tempo and the exploration popup gave you a good chance to see what was in the systems.
But my main issues with the map is that it very hard to follow what is going on in the map. Once I press the move button all my ships move but I don´t see them moving. In MoO2 all of the map was visible in the screen at all time but I don´t think we want to play fully zoomed out with this game. I would like the option to have make the camera jump around showing each move. They would ofc move very fast, each move taking like 2 secs. Just enough so that you can follow. Also the other players moves that is visible to your scans should be shown.
Perhaps would it be better if all ships moved at the same time in the end of the turn. I am not sure what is most preferred, but as it is now I guess the one that is fastest to click in multiplayer decides who moves or attacks first. I think it would be better if all gave orders during the turn and everyone moved in between turns. I guess that late game when you have hundreds of ships moving around showing them all move separately would be tedious so perhaps some sort of command point bonus or penalty would be needed to make the players create few big fleets instead of many small. Or just ad leaders and admirals that make you want to have most ships in their fleets. I guess its manly the AI that would need incitements to not make too many fleets and lonely ships moving around late game.
Colonies and buildings
Whats up with the buildings just giving one or two static extra stats. I would like them to give more impact. Automated factories used to give besides the static bonus 1 extra production per worker. Same with research labs boosting your scientists. I would like more choices in the tech tree with buildings that each gives an impact on game play, not just some small static bonus. Each choice should matter. A good example from MoO2 was when you had to choose between hydroponic farms (+2 food making barren or volcanic planets viable) or biospheres (+2 population making small and tiny planets viable for colonization). I agree that some techs might be better not chosen. Like in MoO2 was research labs an obvious choice in most cases.
Combat
Combat could be slowed down some giving you more time to react. Larger ships should be moving slower than the smaller. There should be turn times making it more important what angles your weapons can fire. As it seemed right now, it made no difference what arcs I chose, the cost and space didn´t change so there was no reason to not chose 360 degree firing arcs. Also the cost of the wepon should be shown when you edit it. Right now you only see the total space and cost of the ship. I guess that will be fixed. It should double the space requirements to have 360 deg instead of like 135 deg. So that it becomes a valid choice to have those heavy long range guns but with limited arcs.
It would be good if there was some sore of graphics or arrows showing which is front and back of the ships so that you can try to get behind the big slow moving behemoths with most big guns pointing forward. You should also see your weapons firing arcs when you select your ships.
Edited by Gamling_JB, 26 February 2016 - 09:50 AM.
Hiddenblades
27 Feb 2016
My Feedback...
The game look amazing the only major issue I had with the game is that doing the ship design. I got the Xentronium armor before Adamantium armor, after researching a gun or sth for the ships I can't do upgrade all because it keep going back to Adamantium armor and it also rewrite all my configuration of weapon, so it is kind of annoying. That is my only major issue with the game, otherwise it is amazing.
OrnluWolfjarl
27 Feb 2016
To add to this, at around turn 100 in one of my playthroughs, GNN informed me that one of my most precious systems was about to go Supernova, unless my scientists figured out a solution. So what is the solution? The game doesn't tell you anything about it. I waited for a few turns, at which point the star went supernova destroying 3 amazing colonies. The advisor pop-ups are annoyingly coming up to give me basic tutorials that I don't need, without me being able to disable them, but when it comes to more complex things, they stay eerily silent.
Generally, the game is pretty good. I'm only dismayed at:
- Diplomacy needs to be more intricate, relations drop too quickly, all races behave the same way in diplomacy as far as I can tell
- War seems to be the inevitable outcome of all relationships
- Travel between stars should be more accessible with more hyperlanes between systems; being blocked in 1/6th of the galaxy without the possibility to explore further is the worst thing a game claiming to be 4X can do to the player
- GNN voice acting needs to improve A LOT. We have software today that sounds a lot more human than these sci-fi robots whose sole purpose is telling us the news. If people can make AI, they sure as hell can make it sound a lot better.
- Advisor tutorials need an option to be disabled.
- Pollution effects need to be more clear if they require this much micromanagement from me. What % will start ruining a planet and by how much, what exactly does pollution do?
- The game needs to stop copying Civilization and be it's own thing. As is, if I didn't know better, I'd say that it's an excellent Civilization mod.
Flayerr
27 Feb 2016
After 4-5 hours i feel that technologies are too fast to complete. I can send my fleet to attack and it will easily take 10-15 turns to arrive even to close targets but in that time i can complete 3-5 new technologies and i don't even have to heavily focus on research. This is kinda silly to me. To keep galaxy and ship moving in control is also much more harder than moo2 was. Tactical space combat I'm not sure yet. It looks and feels like moo3 but i think it's little better version. Maybe with time it gets more clear.
Some videos that i made from the game.
First game with Psilon https://www.youtube....h?v=de7hqlX4VZs
Sakkra gameplay part 1 https://www.youtube....h?v=P3g09hKni2M
Flayerr
28 Feb 2016
Haggalko
28 Feb 2016
Since I can't start a new topic I will post my feedback here.
First of all I really like this new Master of Orion. The Graphics are amazing and all Issues I have with the game at the moment should be very solveable within the framework of this game.
There are some little things I would like to see optimized, but one thing I would love to see added as soon as possible: Harder AI! I'm starting to get a little unmotivated to play another round, because after only 100 turns I have crushed an opponent and all other races will just do everything I ask for because they are so afraid of me.
The Multiplayer works, but I dont really want to play a game that lasts hours or even days with some strangers on the internet. My father also has the game but he is no match for me :3. So please give me harder AI so I can burrow my soul into this game trying to optimize every turn just to get crushed by OP AI
.
Edited by Haggalko, 28 February 2016 - 04:13 PM.
NLxAROSA
28 Feb 2016
TickTack44
29 Feb 2016
Since I can't start a new topic I will post my feedback here..
Feedback about Diplomacy: all races want the same thing from me in my deals.
Scenario:
1. Bulrathi and Psilon both hate me
2. I offer a deal asking them to vote for me in the next council session
3. I click 'what will make this work?'
4. Both the Bulrathi and Psilon want X credits, Y credits per year and Z colony
The result is that deals all feel exactly the same, there's no difference between making a deal with the bulrathi and making a deal with the psilon, all that matters is the level of your relationship with them.
Please don't let this go live! Fix it so that different races want different things from you. The AI should look at what each race currently has and ask for something RELEVANT, e.g. an important technology.
Edited by TickTack44, 29 February 2016 - 12:12 PM.
TickTack44
29 Feb 2016
Feedback about Racial Motives:
Currently, every race seems to be after the same thing and goes about it the same way. They all want to conquer the galaxy and go about doing so in exactly the same way: by building up colonies and sending a 'super stack' fleet into enemy space.
1. They don't split their fleets into two and send them to the flanks
2. They only declare war if the relationship goes low, but a human player will declare war for other reasons (e.g. taking out a weak ally, capturing an isolated colony etc). The AI should declare war when it needs something, not just because relations are bad
3. Therefore all alien races 'think' the same way.
Will this change before the game goes live?


