Patch Notes: Free Update v51.2
MrConway
02 Nov 2016
Greetings Explorers,
As announced yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.
Main highlights of the update:
- Mod support (Single Player) http://masteroforion.com/docs/modding
- New Pollution mechanics
- New Gravity mechanics
- Improved AI
- New interface for Tactical battles
Explanation of the new pollution and gravity system with v51.2
Read on for the update notes, and be sure to visit the bugfixes link: http://steamcommunity.com/app/298050/discussions/0/312265782625615936/
As with every update, don’t hesitate to leave your feedback about the game, we can’t wait to see what you think about this new build.
Master of Orion - Patch Notes v51
Modding
- Mods can now be used in the game to enrich the experience even more.
General
- Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased.
- New Gravity mechanics:
- Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.
- Races with High-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in Low-G worlds.
- Races with Normal-G tolerance have a -25% penalty in Low-G worlds and -50% penalty in High-G worlds.
- New Pollution mechanics:
- Pollution is now generated by Population and Production output.
- New ongoing effect: If pollution in a colony goes up, it pollutes the soil and reduces cells’ food output.
- Pollution Cleanup project is no longer available.
- Biome tolerance and Pollution cleaning from buildings are now flat values.
Galaxy Generation
- “Planetary density” added to match options.
- Tiny planets added (Updated size chances and Gravity table).
- Galaxy generation improved to support the new gravity mechanics.
- Monster quantity by galaxy size increased.
- New Gravity Tolerance perk influences the player’s Home Planet’s gravity.
- Tweaks to better support low gravity planets.
Perks
- Races with Low-Gravity tolerance now have the "Low Gravity Homeworld" perk.
- Races with High-Gravity tolerance now have a "High Gravity Homeworld" perk.
- Creative perk research bonus increased to +50%.
Animations
- Polished animations and blending of emperors and advisors
Cinematics
- Cinematics now play when defeated instead of the old pop-up
- Removed the narrator and subtitles from Custom Race’s cutscenes.
- Cinematic cameras, now uses real mesh distances in tactical battles.
AI
- Improved selection of defense points.
- Improved evaluation of Declare War On.
- Improved how the AI manages space pirates while being at war with other races.
- The AI is now better at building bombers.
- The AI is better at considering transports for other targets.
- Expansionism trait improvements.
- Improved invasion by allowing multiple invasion targets at once.
- Improved invasion by building troop transports in advance.
- Improved invasion by making troop transports move together with all military fleets.
- New Planet Rating heuristic for civilizations, now uses estimated outputs.
- Racial Grudge is now used in strategic analysis.
- Re-balanced pacifist trait in General Strategy to make it more noticeable.
- Refactored Racial Grudge so it has degrees and is not binary.
- The AI now plays smarter in Cluster Galaxies.
- The AI now plays smarter in Huge Galaxies.
Tactical
- Improved opening moves for the AI.
- Automatic toggle on a weapon/s when receiving general/weapon focus order.
- Tactical Weapons can now be fired manually.
- Changed how the AI chooses and changes squadron formation.
- New Auto-Pause option on screen.
- Reduced cinematic "Missile Cam” occurrence.
- Reduced time compression smoothness.
- Back end now use the new system for focus fire.
- Formations have been rebalanced to make them more meaningful.
- New Plasma Web FX.
- Clicking on a ship now selects only that ship, double-click selects the whole squadron.
Tactical combat – Balance
- Re-balanced Fighters:
- Fighter Bay size reduced (40 -> 30).
- Bomber Bay size reduced (50 -> 35).
- Heavy Fighter Bay size reduced (60 -> 40).
- Tweaked Tactical Battles Pacing:
- Tweaked Hull Visual Scales
- Increased Max Speed for Most Hulls
- Reduced Rotation Speed for Most Hulls
- Reduced tactical health scale
- Increased CDs on all weapons to keep DPS and Battle Length similar to previous iteration.
- Phasors Damage Nerfed 35 -> 30
- Gauss Cannon Damaged Buffed 35 -> 40
- Pulson Missile Damage Nerfed 50 -> 40
- Zeon Missile Damage Nerfed 70 -> 60
- Energy Absorber CD increased 15 -> 25
- Shield Capacitor CD increased 20 -> 30
- Removed a Redundant Instance of Cooldown on the Pulsar Entry.
UX
- Added Automatic Formation Icon.
- Added pulsing animation to "Victory Is Nigh" notification.
- Citizen transports can now be built in bulk.
- New fully configurable ship mass production picker.
- Limited bulk building to 5 ships max.
- Added a “below max recommended player” count in the galaxy generation menu, to use as initial value of each galaxy size.
- Disable Intro Video Option.
- Set the recommended player count instead of the max count when a new galaxy size is selected.
- Added Scroll and Close functionality to notifications.
- Added new feedback for new pollution mechanics.
- Added missing tooltips that add necessary information in the ship design menu.
- Improved feedback for Blocking and Guarding commands.
- The Guard order can now be issued anywhere.
- Added new formations functionality, weapons and specials functionality in the tactical combat interface.
- Added status effect icons in the tactical combat interface.
- Added tooltip Auto-Pause for tactical battles.
- Added Status Effects to the tactical combat HUD.
- Numerous tooltips improvements.
- Added cost, command points, attack rating, defense rating, armor penetration, and drones system tooltips in the Ship Design menu.
- Added new feedback to Economic victory.
Controls – Modifications for “Tobii eye tracking” devices
- Cursor stays on planets when camera is shifting on extended view.
- Improved gamepad warp by adding cursor clone.
- Look at a planet and push left stick to see tooltip.
GNN
- Added intro animations for GNN
- Added New Economic Victory GNN trigger


